Designer, Systems

    POSTED 9.28.2017
    JOB NUMBER: 160251BR

    summary of position

    NetherRealm Studios seeks a Systems Designer to be responsible for significant contributions to game design, with a focus on a Large Economy and Reward Systems. Work with the Lead Designer and fellow Designers to design, implement and maintain several Economy Systems, Meta Design Goals and content design for various game modes. Responsible for game wide implementation of complex systems, including logic, data analysis, play test and balance. Collaborate with programmers to ensure effective integration of game design, art, animation, and technology. Troubleshoot design elements; implement bug fixes and iterations based on need. Implement design revisions throughout the development process to ensure design integrity. Work with the testing department throughout the project to ensure the game plays and performs as intended. Focus on system clarity, usability and difficulty balancing and maintenance of player challenges.

    job responsibilities

    • Work with Lead Designer to design and implement large economy system as well as meta and reward systems within various modes. Work with cross discipline groups to implement and polish systems.
    • Helps create and maintain living design documentation that keeps pace with the project's progress and accurately conveys all necessary information to Design, Art, and Programming.
    • Gather feedback from team and focus test groups then implement adjustments and new ideas.
    • Work closely with UX to expose player to needs of the above systems

    job requirements

    • Associate degree or equivalent job experience preferred.
    • 3-6+ years of game design experience required.
    • Shipped at least 1 console/PC title in some capacity.
    • An understanding of gameplay flow and systems.
    • Strong communication, interpersonal, and organizational skills.
    • Ability to work well under pressure and deadlines.
    • Professional experience working with game systems on a large-scale project.
    • Effectively work under the pressure of competing demands and short time lines.
    • Familiarity with a variety of editors and scripting languages required.
    • Comprehensive knowledge of game design principles, the computer gaming industry and its products.
    • Excellent communication skills and ability to work collaboratively with programmers, artists, and other designers.
    • Must be able to meet schedules on time in a professional environment.
    • Engineering, Game systems and AI programming skills a definite plus.
    • Willing to commit to the team in terms of time & effort given.